Joe Hudson Sound Design | Joe Hudson
Sound, Design, Audio, Music, Game, Games, Post Production, Film, Portfolio, implementation, Joe Hudson, SFX, effects, video, interactive, media, Wwise, wise, unreal, engine, UE4, artist, sound designer, technical,
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In this tutorial Ill show you a couple of techniques to reduce the number of voices being used up by the assault rifle and the bullet impacts as well as touch upon using compression to optimize the audio in your game!
I hope you enjoy the...
In this tutorial we cover; how to set up a fully automatic projectile weapon system and create a line trace system to call some individual bullet impact sounds in relation to each physical surface material our line trace system hits!This video also demands we make...
In part 2 of this mini series on Weapon Systems, I'll show you how to pick up & equip multiple weapons and debug audio playback!
Enjoy
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In this one I'll show you how to create a socket and attach a weapon to the characters hands, I'll also set up a simple equip weapon system, auditioning my own custom sounds as we go!
We will also be nailing down vital UE4 skills by...
Hi Guys,
In this tutorial I'll show you how to play a sound cue in response to a collision interaction between the bullet and destructible glass mesh in our scene.
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In this tutorial I'll show you how you can use the players location in relation to an object to control the pitch and volume multipliers of a sound cue via float variables and maths expressions.
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Hi Guys and Girls!
In this tutorial Ill show you how to set up and use sound classes as well as two different ways to set up sound mix modifiers to better control your mix.
I hope you enjoy this tutorial.
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Hi Guys and Girls,
In this tutorial I'll show you how to create a simple pickup blueprint from a mesh and play a sound at the location of the mesh as the player walks over it.
I hope you enjoy the tutorial.
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Hi Guys,
This video demonstrates how to populate sound cues throughout your levels in a randomized way using blueprints in UE4.
I will add a link to the ambient sound spreader blueprint below so you can import it into your projects and modify it for your own...
Helldivers & Gauntlet – Sound Design Task
These are a couple of sound design tasks I completed for Arrowhead Games with a view to working with them on the latest titles.
They are about a minute each and they had requested 2 supporting documents detailing where I...