
24 Mar Folk Tale Combat Impacts
This video demostrates combat impact sounds which I designed for Folk Tale.
The combat system for this game was time/turn based, which means that sounds can play over one another, especially in large scale combat situations. This can lead to a busy and convoluted sound mix.
A better approach might have been to use third party middleware to control the combat impact playback system whilst having hierarchy of combat impacts dynamically played back based off an dynamic combat
Unfortunately this was beyond the scope of the combat system for the project.
But in any case I think you can get a bit too carried away with expansive ideas for sound implementation sometimes, this is a hack and slash adventure game after all!
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