Joe Hudson Sound Design | UE4 Tutorial – Alien Motion Tracker
Sound, Design, Audio, Music, Game, Games, Post Production, Film, Portfolio, implementation, Joe Hudson, SFX, effects, video, interactive, media, Wwise, wise, unreal, engine, UE4, artist, sound designer, technical,
397
single,single-post,postid-397,single-format-standard,siteorigin-panels,ajax_updown_fade,page_not_loaded,,qode-title-hidden,hide_top_bar_on_mobile_header,transparent_content,qode-theme-ver-10.0,wpb-js-composer js-comp-ver-4.12,vc_responsive

UE4 Tutorial – Alien Motion Tracker

In this tutorial I'll show you how you can use the players location in relation to an object to control the pitch and volume multipliers of a sound cue via float variables and maths expressions.

No Comments

Sorry, the comment form is closed at this time.